Roguelike Milestone Announcement
2019-04-14 — Hans-Jörg
My roguelike is turning into a game! It’s possible to collect gold coins, and I can distinguish between natural cave walls and floors and artifical walls and floors of cities or ruins.
Next I want to change the renderer, which does not give great results considering the tinkering going on behind the scenes. The more I simplify it, the more I can concentrate on algorithms and content.
The current (and very early) version can be tried here: https://roguelike.osrandil.de/
As a traditional roguelike, it needs a physical keyboard to be played.